Change Log
Husband Simulator » Devlog
Version 0.2.9
- Fixed toaster and avoided to place the same ingredient on a plate to count as complete.
Version 0.2.8
- Fixed translation for disclaimer and added style to hide empty list text.
- Optimized scripts and added language setting for englisch and german, for settings, menu and every text based on the system language.
Version 0.2.7
- Fixed disabled functionality for menu buttons after disclaimer screen because of new menu buttons references.
- Added TextUGUI provider for translations and replaced buttons to set supported language.
- Fixed radio musik switch and added "Debug Mode" to use Game User Spawn position, or not.
- Updated settings for animation 4 bacon.
- Changed principal to get animation speed.
Version 0.2.6
- Fixed logic to get correkt speed modifier for animations to be able to build the project.
- Changed progressbar gradient color and added tables as placement area.
- Adjusted progressbar height for coffee machine.
- Added progressbars to display cooking and brewing process.
- Fixed random radio music switch.
- Fixed victory and game over logic.
Version 0.2.5
- Added disclaimer scene to improve initial loading of the game.
- Updated lighting and intro scene, as well as game logo.
Version 0.2.4
- Added intro scene 4 game start, final animation 4 wife to end the game and organized animations.
- Added screenshot tool and made screenshots 4 itch.io page.
Version 0.2.3
- Updated raycaster place down parent.
- Optimized dragging and dropping from items.
- Updated raycaster by placing pickedup item always in the center when everything is empty.
- Fixed raycaster for cabinets and counter doors and code to close doors when holding an item.
- Changed lighting and set up volume light effect.
Version 0.2.2
- Updated shaders and lighting.
- Updated shader variants and updated game window settings as well as added splash screen icon.
- Updated display for cabinets, drawers and fridge and updated wife highlight. and optimzed dragging and dropping from items.
- Switched highlight asset and optimized raycast and gave toaster the opportunity to toast multiple toasts.
- Fixed pan and cooking bacon and eggs.
- Fixed little sound issues.
- Added logic to fulfill task by placing ingredients on plate and making coffee and added toaster sounds.
- Fixed sound settings and added more features for sounds and animation.
- Reorganized scriptable objects in folders.
- Updated UI settings file locations.
- Fixed tasks fulfillment, to fulfill tasks in every order.
- Added new task for toasted toast, optimized sound effects and music and fixed some small issues.
- Added Sound effects and music as well as added logic to give, for example the pan, something where it can process.
- Added Victory and Gam Over Screen when every Task is fulfilled by doing it.
- Fixed logic to give every possible task to wife.
- Small additional cleanup.
- Updated UI and optimzed code.
- Fixed small issues.
- Fixed UI after merge issue.
- Fixed some code for build an updated settings.
- Finished logic for completing tasks, may be buggy, I dunno. we're near the deadline so I didn't want to push it.
- Added UI creator and an basic menu.
- Removed text file.
- Chnaged logic for processes, updated animations and added toaster as well as animation with process.
- Updated comment.
- Added unfinished task list.
- Small fix for the egg animation and the frying process.
- Updated logic to clock increadient manager if ingreadient has its final state and added animation for bacon.
- Added coffee machine logic.
- Added effect to stove and pan and give the opportunity to setup an event option when surface is occupied.
- Added logik to cook eeg and changed some logic to match logical behavior and put things into fridge and cabinets.
- Added multiple meshes and added logic to pan to let an ingredient cook.
- Added new pan model, eggs and coffee machine.
- Added highlight outline.
- Updaded grabbing and placing from item and onto kitchen counters.
- Added logic to combine recipes.
- Added logic to define surface points where an item can be placed, when no surface is existing, it will placed directly onto the object.
- Adjusted light for fridge, added open and close logic to cabinets and fridge, and drawers and added logic to place item in hand when picked up.
- Updated kitchen light and added wife model.
- Added improved Character controller and single item inventory. - Add Crosshair to know where the heck we're pointing at. - Chracter can now point at stuff that the game considers an element and just either pick it up or place down.
- Cleared unused meta files.
- Updated Project settings.
- Changed lit materials to simple lit materials to improve performance and changed default game type to standalone.
- Updated lighting settings.
- Updated lights in house, removed unnecessary reflection probs and baked lighing with less lights.
- Changed kitchen carbinets and electronics, set up light baking temporary and removed unnecessary light sources.
- Removed meta files from gitignore.
- Removed baked lighting data and created new Environment scene.
- Updated Player and added UI element to display door interaction.
- Renamed and reassigned meshes and materials of kitchen props.
Version 0.1.0
- Setup Project
Files
Husband Simulator (latest version)
External
24 days ago
Get Husband Simulator
Husband Simulator
Status | In development |
Authors | IrregularSalt, Gabriel White |
Genre | Simulation |
Tags | 3D, First-Person, Funny, Indie, Photorealistic, Real-Time, simulator, Singleplayer, Unity |