Change Log


Version 0.2.9

  • Fixed toaster and avoided to place the same ingredient on a plate to count as complete.

Version 0.2.8

  • Fixed translation for disclaimer and added style to hide empty list text.
  • Optimized scripts and added language setting for englisch and german, for settings, menu and every text based on the system language.

Version 0.2.7

  • Fixed disabled functionality for menu buttons after disclaimer screen because of new menu buttons references.
  • Added TextUGUI provider for translations and replaced buttons to set supported language.
  • Fixed radio musik switch and added "Debug Mode" to use Game User Spawn position, or not.
  • Updated settings for animation 4 bacon.
  • Changed principal to get animation speed.

Version 0.2.6

  • Fixed logic to get correkt speed modifier for animations to be able to build the project.
  • Changed progressbar gradient color and added tables as placement area.
  • Adjusted progressbar height for coffee machine.
  • Added progressbars to display cooking and brewing process.
  • Fixed random radio music switch.
  • Fixed victory and game over logic.

Version 0.2.5

  • Added disclaimer scene to improve initial loading of the game.
  • Updated lighting and intro scene, as well as game logo.

Version 0.2.4

  • Added intro scene 4 game start, final animation 4 wife to end the game and organized animations.
  • Added screenshot tool and made screenshots 4 itch.io page.

Version 0.2.3

  • Updated raycaster place down parent.
  • Optimized dragging and dropping from items.
  • Updated raycaster by placing pickedup item always in the center when everything is empty.
  • Fixed raycaster for cabinets and counter doors and code to close doors when holding an item.
  • Changed lighting and set up volume light effect.

Version 0.2.2

  • Updated shaders and lighting.
  • Updated shader variants and updated game window settings as well as added splash screen icon.
  • Updated display for cabinets, drawers and fridge and updated wife highlight. and optimzed dragging and dropping from items.
  • Switched highlight asset and optimized raycast and gave toaster the opportunity to toast multiple toasts.
  • Fixed pan and cooking bacon and eggs.
  • Fixed little sound issues.
  • Added logic to fulfill task by placing ingredients on plate and making coffee and added toaster sounds.
  • Fixed sound settings and added more features for sounds and animation.
  • Reorganized scriptable objects in folders.
  • Updated UI settings file locations.
  • Fixed tasks fulfillment, to fulfill tasks in every order.
  • Added new task for toasted toast, optimized sound effects and music and fixed some small issues.
  • Added Sound effects and music as well as added logic to give, for example the pan, something where it can process.
  • Added Victory and Gam Over Screen when every Task is fulfilled by doing it.
  • Fixed logic to give every possible task to wife.
  • Small additional cleanup.
  • Updated UI and optimzed code.
  • Fixed small issues.
  • Fixed UI after merge issue.
  • Fixed some code for build an updated settings.
  • Finished logic for completing tasks, may be buggy, I dunno. we're near the deadline so I didn't want to push it.
  • Added UI creator and an basic menu.
  • Removed text file.
  • Chnaged logic for processes, updated animations and added toaster as well as animation with process.
  • Updated comment.
  • Added unfinished task list.
  • Small fix for the egg animation and the frying process.
  • Updated logic to clock increadient manager if ingreadient has its final state and added animation for bacon.
  • Added coffee machine logic.
  • Added effect to stove and pan and give the opportunity to setup an event option when surface is occupied.
  • Added logik to cook eeg and changed some logic to match logical behavior and put things into fridge and cabinets.
  • Added multiple meshes and added logic to pan to let an ingredient cook.
  • Added new pan model, eggs and coffee machine.
  • Added highlight outline.
  • Updaded grabbing and placing from item and onto kitchen counters.
  • Added logic to combine recipes.
  • Added logic to define surface points where an item can be placed, when no surface is existing, it will placed directly onto the object.
  • Adjusted light for fridge, added open and close logic to cabinets and fridge, and drawers and added logic to place item in hand when picked up.
  • Updated kitchen light and added wife model.
  • Added improved Character controller and single item inventory. - Add Crosshair to know where the heck we're pointing at. - Chracter can now point at stuff that the game considers an element and just either pick it up or place down.
  • Cleared unused meta files.
  • Updated Project settings.
  • Changed lit materials to simple lit materials to improve performance and changed default game type to standalone.
  • Updated lighting settings.
  • Updated lights in house, removed unnecessary reflection probs and baked lighing with less lights.
  • Changed kitchen carbinets and electronics, set up light baking temporary and removed unnecessary light sources.
  • Removed meta files from gitignore.
  • Removed baked lighting data and created new Environment scene.
  • Updated Player and added UI element to display door interaction.
  • Renamed and reassigned meshes and materials of kitchen props.

Version 0.1.0

  • Setup Project

Files

Husband Simulator (latest version)
External
24 days ago

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